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;ROMAhX500n܂̂́ASDŃx悤ɂ邽
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;-----------------------------------------------------------------------------
id.o
\main\cache2.o
\c62\c62.o
\bios\bios.o
\main\mainwork.o
stgwork.o
\mus\pcdata.o
\mus\pedata.o
\mus\wavedata.o
\mus\envdata.o
\mus\lfodata.o
\game\sys\mentry.o
\game\sys\task.o
taskwork.o
\game\sys\vramtfr.o
\game\sys\paltfr.o
\game\sys\lzss.o
\game\sys\vram.o
\game\sys\pal.o
\game\sys\bank.o
\game\sys\efman.o
\game\sys\efman2.o
\game\sys\calbat.o
\game\sys\cdplay.o
\game\sys\mul8.o
\game\sys\adplay.o
\game\sys\sound.o
\bios\adwrite.o
\game\sys\cardload.o
\game\sys\bgput.o
\game\sys\waku.o
\game\sys\moji.o
\game\sys\moji2.o
\game\sys\moji3.o
\game\sys\kanji.o
\game\sys\lang.o
\game\sys\zero.o
\game\sys\batclr.o
data.o
music.o
system.o
stg.o
lpmain.o
stginit.o
status.o
stgrcr.o
dummy.o
story.o
back.o
hero.o
move_chg.o
game_dsp.o
hero_pm.o
sub.o
pworkini.o
hit.o
act_sub.o
action.o
actdisp.o
actdisp2.o
expanzz.o
card.o
hero_set.o
dmg_set.o
scode.o
hero_cml.o
game_sub.o
loaddata.o
stage.o
micbg.o
karbg.o
jacbg.o
tone.o
johbg.o
leebg.o
start.o
call2.o
call3.o
call4.o
objman.o
const.o
fixobj.o
vmark.o
ranchk.o
stenemy.o
eyedemo.o
\game\demo\meter.o
hk3.o
hk3_sub.o
hk3_set.o
hk3_int.o
state_ch.o
com_ope.o
news.o
em_data.o
em_pack.o
lever.o
scoreup.o
pause.o
memclr.o
\mus\silence.o
\mus\continue.o
\mus\tyakuti1.o
\mus\tyakuti2.o
\mus\tomoe.o
\mus\t3keri.o
\mus\s_hadou.o
\mus\s_hadou2.o
\mus\s_hadou3.o
\mus\f_s_blow.o
\mus\t_tume.o
\mus\bou_s.o
\mus\jump5.o
\mus\fs_blow2.o
\mus\j_slide.o
\mus\punch1.o
\mus\punch3.o
\mus\punch7.o
\mus\punch8.o
\mus\punch9.o
\mus\jump.o
\mus\pit_cara.o
\mus\bou_cara.o
\mus\kik_cara.o
\mus\score.o
\mus\pause.o
